Goods Consumption Rates

Every house has a number of Goods Supply Categories. In general, houses will purchase goods in exchange for coins, consume the item, and provide a happiness bonus for a short time afterwards. The timing of this is controlled by two factors:


 * Consumption Duration


 * Happiness Duration

Only one item from a Supply Category can be consumed at a time, per house. This prevents spamming low-level goods. Once the consumption timer runs out, the house can consume another good from that category.

As soon as a good is consumed by a House, its Happiness Meter for that category will fill up immediately. It will stay full as long as the consumption timer is still running. If the consumption timer runs out and there is no other good to be consumed in that category, then the Happiness Meter will slowly deplete. You still get the full happiness bonus as long as the Happiness Meter has any fill, but once the Happiness Meter is fully empty then the house no long provided a happiness bonus for that category.

The time that it takes for an item to be consumed, and the time that the happiness meter takes to run out, are determined mainly by the good's quality tier.