List of all the item consumption & happiness timers:
Item Type | Coin Type | Coin Value | Market Category | Satisfaction Category | Consumption Time (sec) | Happiness Duration (sec) |
---|---|---|---|---|---|---|
Grain | Yellow Coins | 1 | Basic Food | Grains | 20 | 10 |
Flour | Yellow Coins | 4 | Basic Food | Grains | 25 | 25 |
Bread | Yellow Coins | 12 | Basic Food | Grains | 30 | 50 |
Sandwich | Yellow Coins | 30 | Gourmet | Sandwich | 50 | 150 |
Egg | Yellow Coins | 2 | Basic Food | Egg | 20 | 10 |
Fish | Yellow Coins | 2 | Basic Food | Fish | 20 | 10 |
Cooked Fish | Yellow Coins | 4 | Basic Food | Fish | 30 | 50 |
Raw Chicken | Yellow Coins | 3 | Basic Food | Chicken | 20 | 10 |
Cooked Chicken | Yellow Coinss | 8 | Basic Food | Chicken | 40 | 100 |
Beef | Yellow Coins | 4 | Basic Food | Beef | 20 | 10 |
Cooked Beef | Yellow Coins | 10 | Basic Food | Beef | 40 | 100 |
Fish Stew | Yellow Coins | 25 | Gourmet | Fish Stew | 50 | 150 |
Meat Stew | Yellow Coins | 35 | Gourmet | Meat Stew | 50 | 150 |
Berries | Yellow Coins | 2 | Basic Food | Fruit | 25 | 25 |
Carrot | Yellow Coins | 1 | Basic Food | Vegetables | 25 | 25 |
Pear | Yellow Coins | 2 | Basic Food | Fruit | 25 | 25 |
Potato | Yellow Coins | 1 | Basic Food | Vegetables | 25 | 25 |
Tomato | Yellow Coins | 1 | Basic Food | Vegetables | 25 | 25 |
Apple | Yellow Coins | 2 | Basic Food | Fruit | 25 | 25 |
Cactus Fruit | Yellow Coins | 4 | Basic Food | Exotic Fruit | 50 | 150 |
Dragonfruit | Yellow Coins | 5 | Basic Food | Exotic Fruit | 50 | 150 |
Apple Juice | Yellow Coins | 6 | Basic Food | Juice | 40 | 100 |
Pear Juice | Yellow Coins | 6 | Basic Food | Juice | 40 | 100 |
Berry Juice | Yellow Coins | 6 | Basic Food | Juice | 40 | 100 |
Dragon Punch | Yellow Coins | 20 | Basic Food | Juice | 50 | 150 |
Apple Jam | Yellow Coins | 12 | Gourmet | Jam | 50 | 150 |
Pear Jam | Yellow Coins | 12 | Gourmet | Jam | 50 | 150 |
Berry Jam | Yellow Coins | 12 | Gourmet | Jam | 50 | 150 |
Cactus Jam | Yellow Coins | 25 | Gourmet | Jam | 50 | 150 |
Veggie Stew | Yellow Coins | 24 | Gourmet | Veggie Stew | 50 | 150 |
Milk | Yellow Coins | 5 | Basic Food | Milk | 25 | 25 |
Butter | Yellow Coins | 12 | Basic Food | Butter | 50 | 150 |
Cheese | Yellow Coins | 20 | Gourmet | Cheese | 50 | 150 |
Cake | Yellow Coins | 30 | Gourmet | Cake | 40 | 100 |
Apple Pie | Yellow Coins | 30 | Gourmet | Apple Pie | 50 | 150 |
Berry Cake | Purple Coins | 12 | Gourmet | Cake | 50 | 150 |
Planks | Red Coins | 1 | General Goods | Wood Construction | 30 | 60 |
Book | Red Coins | 4 | Specialty Goods | Books | 30 | 50 |
Enchanted Book | Purple Coins | 2 | Specialty Goods | Books | 40 | 100 |
Stone Brick | Red Coins | 1 | General Goods | Stone Construction | 25 | 25 |
Mana Brick | Purple Coins | 2 | General Goods | Stone Construction | 40 | 100 |
Nails | Red Coins | 3 | General Goods | Nails | 25 | 25 |
Reinforced Plank | Red Coins | 18 | General Goods | Wood Construction | 40 | 100 |
Wool | Red Coins | 2 | General Goods | Fabric | 25 | 25 |
Cloth | Red Coins | 3 | General Goods | Fabric | 30 | 50 |
Leather | Red Coins | 3 | General Goods | Leather | 30 | 50 |
Shirt | Red Coins | 8 | General Goods | Fabric | 40 | 100 |
Shoe | Red Coins | 12 | General Goods | Shoe | 40 | 100 |
Cloak | Red Coins | 20 | General Goods | Cloak | 50 | 150 |
Warm Coat | Red Coins | 24 | General Goods | Warm Coat | 50 | 150 |
Wood Axe | Red Coins | 8 | General Goods | Wood Axe | 40 | 100 |
Pickaxe | Red Coins | 25 | General Goods | Pickaxe | 50 | 150 |
Bandage | Blue Coins | 1 | Medicine | Bandages | 25 | 25 |
Poultice | Blue Coins | 3 | Medicine | Bandages | 40 | 100 |
Medical Wrap | Blue Coins | 18 | Medicine | Bandages | 50 | 150 |
Fish Oil | Blue Coins | 2 | Medicine | Salves | 30 | 50 |
Ointment | Blue Coins | 10 | Medicine | Salves | 50 | 150 |
Remedy | Blue Coins | 4 | Medicine | Restoratives | 25 | 25 |
Health Potion | Purple Coins | 5 | Medicine | Health Potion | 40 | 100 |
Antidote | Blue Coins | 14 | Medicine | Restoratives | 40 | 100 |
Elixir | Blue Coins | 32 | Medicine | Elixir | 50 | 150 |
Protein Shake | Blue Coins | 4 | Medicine | Protein Shake | 50 | 150 |
Fire Ether | Red Coins | 10 | Medicine | Fire Ether | 30 | 50 |
Air Ether | Yellow Coins | 15 | Medicine | Air Ether | 30 | 50 |
Water Ether | Blue Coins | 6 | Medicine | Water Ether | 30 | 50 |
Earth Ether | Purple Coins | 2 | Medicine | Earth Ether | 30 | 50 |
Ward | Purple Coins | 8 | Specialty Goods | Ward | 40 | 100 |
Magic Robe | Purple Coins | 6 | Specialty Goods | Magic Robe | 50 | 150 |
Magic Cloak | Purple Coins | 7 | Specialty Goods | Magic Cloak | 50 | 150 |
Fire Ring | Red Coins | 45 | Specialty Goods | Fire Ring | 50 | 150 |
Crown | Yellow Coins | 60 | Specialty Goods | Crown | 50 | 150 |
Water Ring | Blue Coins | 30 | Specialty Goods | Water Ring | 50 | 150 |
Necklace | Purple Coins | 15 | Specialty Goods | Necklace | 50 | 150 |
Strength Spellbook | Red Coins | 30 | Specialty Goods | Strength Spellbook | 50 | 150 |
Stamina Spellbook | Yellow Coins | 40 | Specialty Goods | Stamina Spellbook | 50 | 150 |
Cure Spellbook | Blue Coins | 20 | Specialty Goods | Cure Spellbook | 50 | 150 |
Protection Spellbook | Purple Coins | 10 | Specialty Goods | Protection Spellbook | 50 | 150 |
Logic changed, currently new logic guide WIP |
Rough translate from other language, enter with CAUTION! |
Market and Happiness[ | ]
Delivering goods to the market or house consumes goods in the house, and happiness is met for some time. When one product is delivered to one house, the happiness level is incremented by one. Happiness increases to a maximum of 5000. 100 houses x 50 types of goods = 5000 happiness levels
About Market[ | ]
Here, the five buildings of the food market, general store, pharmacy, tavern, and luxury store are collectively referred to as the “market”. The market has the ability to automatically sell items in inventory to homes within a connected range.
About Happiness[ | ]
Barometer representing the happiness of Factory Town residents. It rises by buying and selling goods through the market, and goes down with time. Happiness increases as the rank of a traded item increases. As happiness increases, production speed boosts at any production facility that requires workers on the map, depending on the increased value. The maximum boost of production speed by happiness is 300% (happiness 5,000).
Link between market and housing[ | ]
For details click here
Happiness Gauge[ | ]
There are two types of happiness gauges: green gauge and blue gauge. The green gauge indicates that the product is being consumed. The same type of product cannot be consumed until this gauge is empty. The blue gauge represents a lack of goods with a happiness rating of +1. The decrease starts after the green gauge is empty. When the product is delivered again, it becomes full.
Decreased Happiness[ | ]
The decrease in green gauge and blue gauge varies from product to product. Green gauge reduction time is about 20 seconds for products for low-tier homes and about 50 seconds for products for high-tier homes. The decrease time of the blue gauge is approximately twice the decrease time of the green gauge.
Happiness is a Main Goal[ | ]
To maintain a happiness level of 5000:
*Establish an economic foundation and raise the base level to 10.
*Develop an Omnitemple and study Omni-grade power x4 and grain output x2 for infinite research.
* Mass production of Omnistone and apply one or more Omni upgrades to all buildings. This is the recommended method.
If the production speed boost is about 1200% and the production facility is not about 800, there will be a shortage of goods constantly and happiness cannot be maintained. So infinite research of Omni grade power and Omni upgrade are essential. At first glance, it seems like a roundabout, but until enough research and Omnistone are gathered, focus on infinite research and production of Omnistone rather than pursuit of happiness. It's not as easy as the previous version to make happiness MAX, so let's go ahead.
Happiness can be maintained by aiming at the state where the gauges under the “Supplied Houses” column are all filled with green on the market selection screen as shown in the figure. On the other hand, if the gauge is half green and half blue, the happiness level changes from 90 to 100 and the happiness level is not fixed at maximum. A production rate of 5 pcs / sec is required for products for low-tier housing, and a production rate of 2 pcs / sec for products for high-tier housing. In addition, it is necessary to create a city with a production speed of 1200%. Transportation systems and Mana pipes and Rechargers will fail if they are not designed with sufficient margins in mind.
Click Reference Data for the recommended number of Rechargers and connectors.
Ensuring water supply to ranches and sawmills are important too.
Requirements to Fulfill Houses[ | ]
Outdated
Produce time and Qty; Comsume Time; The Happiness Lasts |
5pcs/s; 20s; 10s |
4pcs/s; 25s; 25s |
3.3pcs/s; 30s; 50s |
2.5pcs/s; 40s; 100s |
2pcs/s; 50s; 150s |
---|---|---|---|---|---|
Food Market | Egg | Fruit Milk Vegetable |
Bread Cooked Fish |
Cooked Beef Fruit juice Cooked chicken |
butter |
General Store | Nail | Stone Brick | Leather | Reinforced Planks Mana brick Shirt Shoe |
Cloak Pickaxe Warm coat |
Apothecary | Herb | Remedy Fish Oil Bandage |
Health Potion Antidote Poultice* |
Ointment Ethers Medical Wrap Protein Shake Elixir | |
Gourmet food | Stews Jam Apple Pie Cheese Sandwich Berry cake | ||||
Speciality Goods | Ward Elemental book |
Water Ring Fire Ring Crown Necklace Magic Robe Magic Cloak |
Plank (?/30/60)