|40 Stone Bricks|
(Civics research improves maximum)
The Town Center is the first building unlocked in the game. Town Centers provide an area of effect with strong bonuses that tie nearby buildings into a cohesive town.
|Logic changed, currently new logic description WIP|
Town Centers are critical buildings that combine nearby buildings into a single "town" unit. They do this by providing several related benefits:
- Allowing nearby buildings to benefit from Happiness
- Allowing Market Buildings to sell to Houses within town center range beyond the individual market range
- Applying Town Specialty bonuses to relevant production buildings within range
In addition, they provide other benefits such as:
- A small increase to maximum population size
- large inventory storage slots for a wide variety of items
If the "Auto-place Town Center" option is disabled for the game, the player will need to place a Town Center before any other building or worker may be built. Otherwise, a suitable spot will be chosen and and Foot Paths spawned around it. In either case, 4 Workers will spawn with this first town center.
The maximum number of towns the player can have is determined by the Civics research. There are 5 increasingly expensive variants of this research for a total maximum of 6 town centers.
In early releases of the game the Town Center was called the Base and was largely a unique storage building that could be upgraded to advance the game's Tech Level.
A town Center may be upgraded to increase its overall efficacy. To do this, it must be linked to a houses via a path (e.g. a Foot Path) whose total levels meet or exceed upgrade's Linked House requirement. For example, a level 1 Town Center could be upgraded if linked to 8 level 1 houses, 4 level 2 houses, or 1 level 8 house.
In addition to the stats shown below, upgrading a Town Center will improve the chances of receiving specialty bonuses.
|Level||Cost||Linked House Levels Required||Radius (Tiles)*||Storage Slot size|
|2||20 Yellow Coins||8||27||400|
|3||100 Yellow Coins||24||30||600|
|4||200 Red Coins||48||33||800|
|5||500 Red Coins||80||36||1000|
|6||500 Blue Coins||120||39||2000|
|7||2k Blue Coins||180||42||3000|
|8||500 Purple Coins||260||45||4000|
|9||2k Purple Coins||400||48||5000|
|10||10k Purple Coins||600||51||10000|
* Radius measured as furthest tile in the direct area of effect from a tile adjacent to a center edge.
- Patch .200: Happiness overhaul, happiness is once again global. Specialties scale with town center level. Base level separated from tech level.
- Patch .188: Renamed to "Town Center". Town specialties added. Happiness bonuses now restricted to individual towns.
- Patch .186: Bases now extend market building ranges
Prior to patch .200, the game's Tech Level was tied in with the Base Level/Highest Level Town Center. The table below details this upgrade system.
|Level||Available Houses||Capacity of inventory slots||Upgrade Cost||Buildings unlocked||Research unlocked|
|1||4||100||-||House, Lumber Mill, Well|
|2||8||200||20 Yellow Coin + 5 Planks + 5 Stone||Food Market, School, Grain Mill|
|3||12||300||100 Yellow Coin + 10 Wood Wheel + 20 Stone||General Store||Farming, Forestry, Basic Logistics|
|4||16||400||50 Red Coin + 10 Cloth + 20 Stone Brick||Kitchen, Tavern||Metallurgy, Basic Medicine|
|5||20||500||250 Red Coin + 40 Iron Plate + 40 Stone Brick||Apothecary||Intermediate Medicine|
|6||25||600||100 Blue Coin + 40 Reinforced Planks + 20 Iron Wheel||Specialty Goods||Mana Purification, Jewelry, Advanced Medicine|
|7||30||750||500 Blue Coin + 40 Metal Conveyor Belt + 20 Mana Crystal||Mana Transmission|
|8||40||1k||200 Purple Coin + 40 Enchanted Book + 100 Mana Brick||Elemental Extraction|
|9||60||1.5k||1000 Purple Coin + 20 Crown + 20 Necklace||Mana Reactor|