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==Closed Beta==
 
==Closed Beta==
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=== .049 ===
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Released 15-Nov-2018
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* Fixed being unable to place Farm tiles
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* Blocker and Filter logistic blocks now respect their active state
   
 
=== .048 ===
 
=== .048 ===

Revision as of 15:39, 15 November 2018

This is a log of all public Factory Town release notes.

Closed Beta

.049

Released 15-Nov-2018

  • Fixed being unable to place Farm tiles
  • Blocker and Filter logistic blocks now respect their active state

.048

Released 15-Nov-2018

  • More forgiving placement of buildings - can place edges on sloped terrain
  • When placing buildings on uneven terrain, scaffolds are automatically added to produce flat surface (at cost)
  • Boosted up Mana Ore output from Mines relative to Elemental Ores
  • Fixed issue preventing proper Packager production
  • One-Way blocks work now, and improved one-way icon
  • Fixed 'create workers' tutorial step requiring extra workers if base was manually placed
  • Fixed Paper using the wrong render when displayed as a physical item
  • Fixed workers getting stuck if you add a path while they are at a harvest or drop-off point
  • Fixed some navigation errors that may occur if deleting footpath underneath a worker
  • Can no longer delete a block that is supporting a worker
  • Added Intermediate Logistics research requirement for Blocker and Filter

.047

Released 11-Nov-2018

  • fixes the issue where Grabber filters would not have the intended effect

.046

Released 10-Nov-2018

  • Added many new items, which earn a variety of currencies which are used to complete research or construct special buildings.
  • Rebalanced almost all recipes and building costs
  • Many new icons
  • Added 2 new music tracks
  • Added magic rail tiles, that allow rail carts to travel up slopes without losing speed
  • Can place Logistic and Computational blocks on overlay grids
  • Happiness, Steam Power, and Magic Power are now multipliers of baseline production speed (num workers)
  • Added new mesh for Well
  • Wells no longer have misleading area-of-effect radius, and can be placed next to other wells without affecting production
  • Increased Well refill speed
  • Added 'mining' research requirement for Mine building
  • Research is now back to being a repeated cost of (specialized) currency, as opposed to up-front unlock
  • Small animation when items being harvested
  • Can now delete blocks even if there's a block above it
  • Elemental Stones are now rollable in chutes
  • Added new renders for Elemental Stones
  • Dams and Logic Lamps are now toggle-able with control-click
  • Fixed missing controls region when selecting some items
  • School is now unlocked automatically at base level 2
  • Kitchen is now unlocked automatically at base level 3
  • Non-solid structure & blocks now allow water to pass through
  • Barrier Gate requires Stone Brick instead of Iron Plate
  • Added new 'start conditions' option to Create game menu to start with various levels of resources & research completed
  • Reorganized Build menu
  • Splitter now has visible on/off toggle & item filter
  • Moved Gear, Iron Wheel, and Steam Pipe recipes to the Machine Shop (and removed Fuel requirement)
  • Fixed issue where only the R key would dismiss the research panel, regardless of what control is mapped to display it
  • Fixed Steam power sometimes failing to produce any power
  • Steam power production is now boosted by normal production multipliers
  • Steam power networks can now connect through buildings
  • Harvesters now travel the same speed on all terrain
  • Toggle block 'click' only plays when manually activated
  • Fixed bug where you could delete a transmitter or receiver mana pipe node and not replace it
  • Improved visibility of item filters on logic path blocks (like sorter, pusher, grabber)
  • Performance improvement when multiple belt / chute / pipe items on map
  • Fixed belt / chute / pipe items jumping around when building nearby

.045

Released 10-Oct-2018

  • Research is now purchased/unlocked upfront with Gold, and then produced normally (without continuously spending Gold)
  • Added Splitter block - place on belt, chute, or rail and will route inputs in alternate directions
  • Added Number block - sets its internal value to whatever value it receives. Like a Set+Counter combo.
  • Can attach inventory sensors to Buildings
  • Crates no longer auto-output
  • Fixed spacebar activating worker add/remove buttons after clicking on them
  • Fixed Inventory Sensor having wrong icon when first placed
  • Added math operator icons
  • Fixed being unable to save after deleting a file without re-opening file menu
  • Fixed wrong sort display if opening Save panel
  • Fixed math block not initializing internal value when operator value changed
  • Can now specify the value in a Counter block
  • Enter will now submit value and close menu when changing numeric value of a logic block
  • Items dropped off will prefer inventory slots with a matching item filter over neutral slots
  • Bases are initialized with item filters for wood, stone, and planks
  • 'Create Worker' tutorial step now requires placement of 2 workers
  • Added back Pasture Research to prevent players from building Pasture before Farm
  • Animal Feed recipe is now unlocked by default when building a Grain Mill
  • Added progress bar on School to show current research progress
  • Upgrades and Research Purchases are now grouped separately in Building Recipe inspector
  • Raised Pasture Gold cost to 100 and lowered Plank cost to 20

.044

Released 08-Oct-2018

  • Added Crates - are Buildings that have a limited storage but are available very early
  • Added 'recent' sort option to File menu
  • Added Item Slot inspector that allows you to empty an item slot or assign a filter (if applicable)
  • Fixed being unable to specify an agent to deliver a particular item to a location on the map
  • Fixed cursor error when click-dragging a Move command
  • Fixed water propagating off edge of map
  • When activating math block Number property, cursor can immediately begin editing
  • Improved display of Math Function config panel and Number Input panel
  • Shows correct error when trying to place Worker while at max population capacity
  • Fixed new games starting with previous games' pause state

.043

Released 05-Oct-2018 (yes, the same day)

  • Number of Houses is now limited by Base upgrade level
  • Can upgrade base to increase house max and inventory space (4 slots and 100 capacity per level)
  • Base no longer autoresizes infinitely
  • Houses get +1 happiness if they have any supply fill for a goods category.
  • Otherwise, houses get 0 happiness (they never get negative happiness).
  • More menus are dismissable by clicking outside them.
  • Lowered stone brick sell value from 12 to 8.
  • Lowered sell value for Stone from 2 to 1.
  • Lengthened consumption time for most items.
  • Houses will now attempt to purchase another good as soon as they are done consuming
  • Houses only increase consumption speed by 10% per level, not 20%
  • Wagons can traverse the same uneven terrain that workers can
  • Fixed selection issues when clicking on empty terrain

.042

Released 05-Oct-2018

  • Fixed overlay grids (pipes, etc) not expanding to fit new terrain chunks
  • Fixed 'add water' tool that was broken in previous update
  • Fixed odd white outline on terrain previews
  • Fixed camera jumping perspective when navigating back to game launch menu
  • Made text input more reliably jump into Admin console when activated

.041

Released 03-Oct-2018

  • Added new 'Secondary Action' control (RMB by default) to perform context-sensitive actions like delete path/block, cancel, lower terrain, etc
  • Added new remappable control: 'Camera Look Mode' (default: Shift)
  • Added new remappable control: 'Camera Pan Mode' (default: MMB)
  • Added new remappable control: 'Cancel' (default: Z). ESC is hardcoded as alternate cancel
  • Now that canceling is easier, the default is now to build multiple buildings / agents
  • Fixed some display issues on Context Controls menu
  • Hotbar will deselect highlighted item when cursor changed
  • Building non-hollow block structures will erase underlying foot paths and roads

.040

Released 01-Oct-2018

  • Added ability to purchase new chunks of terrain
  • Access to map generation tools via 'edit map' on Create Game screen
  • Added many new icons
  • Added official theme background music and a few placeholder background music tracks
  • Loading a game will set it as 'most recent game' that will be targeted with Resume action, even if not saved
  • Fixed alert icons appearing onscreen if their source is located behind the camera
  • Fixed big memory leak with recipes
  • Admin Mode is now saved with the game file
  • Agent Trigger now has Offset property
  • Reworked many menu interfaces
  • Reworked New Game screen, has new options, and can go back to Main Menu
  • On New Games screen, changes to settings are applied immediately to map, no need to regenerate
  • Speed up map generation

.039

Released 17-Sep-2018

  • Fixed Move tool being unable to pick up Rail Carts
  • Fixed bug where picked up minecarts couldn't be rotated
  • Added recipes to Help menu
  • Added better error logging when save error occurs
  • Fixed 'copy selection' not working on rail carts

.038

Released 13-Sep-2018

  • Added some sound effects
  • Added Hotbar: H to toggle. Press 1-8 to activate hotbar item. Shift+(1-8) to store into hotbar.
  • Press F1-F4 to change between custom Hotbar presets
  • Added 'Copy' tool - press C to switch the current cursor build object to whatever cursor is currently over
  • Fixed cursor timing issue that was sometimes resulting in skipping blocks during drag-create or drag-destroy actions
  • Added input control remapping (Options / Controls)
  • X to activate 'Remove Block' mode can now be toggled to easily remove blocks misplaced when building
  • RMB can no longer be used to remove blocks, instead is a universal camera control tool
  • Removed Z and C commands to change camera vertical angle
  • Moving agents, and collecting resources from chutes/belts, is now done with the Move tool (default:M)
  • Fixed Houses collecting nearby water
  • Fixed Mana Transmitter often getting 'Output Blocked' and not recovering
  • Can now 'Activate' (e.g. Toggle) a logic block by control-clicking on it, becaure RMB was repurposed
  • Added new 'Activate Block' remappable hotkey to activate a selected block (default: Enter)
  • Reduced Recharger cost from 5 gold to 2 gold
  • Increased default autosave time to 5 minutes
  • Lowered Gold cost of Farm tile from 10 to 5
  • Raise/Lower block and Flatten Up/Down are now dedicated tools, replacing right-click function
  • Delete Block / Remove Block Layer now dedicated tools, replacing right-click function
  • Added audio settings panel (even though some sliders currently have no effect)
  • Fixed some incorrect settings display when re-opening video or interface preferences
  • Improved display of many menus
  • Chute now requires Lumber Mill instead of Workshop
  • Widened Tutorial panel
  • Most scaffold blocks unlocked by Lumber Mill
  • Fixed unlock notifications still playing after exiting to main menu
  • Hitting the Rotate or Rotate Back key while in auto-path mode will switch to specified-path mode
  • Changed item sell values: Bread 20>10 (bug: actual 15), Stone Brick 8>12, Outfit 25>35, Remedy 8>6, Health Potion 12>14, Elixir 30>35, Enchanted Book 50>45, Ward 25>30, Omnistone 50>100

.037

Released 06-Sep-2018

  • Instead of purchasing an item ASAP, Houses will only buy an item if their satisfaction bar drops low enough
  • Markets will sell more aggressively if they have a surplus of a particular item type, which rewards faster goods supply
  • Market can also be upgraded to allow more aggressive selling to nearby Houses
  • Pasture and Mine upgrades now cost increasing amount of resources
  • Goods deliveries directly to houses will still be purchased ASAP (as soon as house is done consuming other item)
  • Higher quality goods will take longer to consume at Houses
  • While a Good is being consumed by a house, its Satisfaction meter for that good will staty at 100%
  • Market display now includes bars representing supply of each goods type, followed by a grid of each owned item type
  • Markets now have reserved capacity for each potential item type, so excess supply of a lower-tier good will not block deposits of higher-tier goods
  • When placing a chute, rail, or conveyor belt, the tiles outside a building will be highlighted with directional arrows to indicate input or output effects
  • Fixed some load issues that might result in Houses refusing to buy even with a full market nearby
  • Increased Gold value for bread from 15 to 20
  • Decreased Gold value for Iron Plate from 20 to 12
  • Increased Gold value for Enchanted Book to 50
  • Costs above 1000 are represented with K
  • Lowered Gold cost of most buildings
  • Fixed bug with final house upgrade
  • Fixed Forester not displaying production speed bonus of extra allocated workers

.036

  • Capped max unhappiness penalty at -50%
  • Overall town happiness indicator smiley face now based on ratio of provided happiness / max happiness
  • Kitchen now requires Metallurgy research, instead of a Forge
  • Updated tutorial to reflect new House / Market system
  • House Goods tooltips now reflect their sell price
  • Can now pause and unpause in any modal menu that doesn't force a pause state
  • Build menu will update affordability color if inventory changes while menu is open
  • Stone can now be delivered to Level 2+ houses to satisfy Shelter need (earns 2 gold)
  • Herbs can now be delivered to Level 4+ houses to satisfy Medicine need (earns 2 gold)
  • Increased sell value of cloth, outfit, iron plate
  • A specific error message is shown when trying to build without enough Population capacity
  • Can now switch recipes instantly without waiting for current recipe to complete, avoids issue of getting permanently output blocked
  • Fixed a migration issue from pre-.035 preventing proper Recipe loading on buildings that were previously Output Blocked
  • Removed limitation that Schools would not produce without a buffer of 100 gold. Players can instead remove workers from school
  • Fixed Steam Pipe layout tool not creating connections to underlying building at the start point of dragged line
  • Reduced Fertilizer cost of Tree planter from 5 to 2
  • Reduced duration of well's water production from 5 seconds to 2
  • Fixed mana transmitter and receiver nodes casting shadows

.035

  • Houses now consume goods at a fixed maximum rate, allowing for more predictable Happiness & Gold income
  • Happiness is now calculated based on every house good satisfaction level, and each point of happiness adds a +1% production speed or penalty
  • Production from Farms, Foresters, Mines, and Schools now cost gold
  • Added Void building that erases any item sent to it
  • Mana Rechargers gold cost increased from 1 to 5
  • Got rid of 'output blocked' indicator
  • Schools can now be assigned extra workers, or no workers to shut them off
  • Added new 'Basic Logic' research, which unlocks Steam Power and Cloth Belts
  • Added new 'Intermediate Logic' research, which unlocks Pusher, Grabber, and Sorter
  • Logic no longer depends on Mana research being complete
  • Baseline Mine output timing increased from 2 seconds to 4 seconds
  • Screenshot button is now F11, and hides menu during screenshot, and opens screenshot folder automatically
  • Right-click + drag can now control camera
  • Shift-R will rotate a cursor placement counterclockwise
  • Can now place natural resources in Admin mode
  • Fixed minecarts only picking up partial loads from Base
  • Fixed Steam Power plants sometimes not consuming resources
  • Fixed highlight size around 1x1 buildings
  • Research panel no longer auto-pauses game
  • Can now build on scaffolds even if underlying block has uneven terrain
  • Cursor automatically resets after placing Building or Unit, but can hold Left Shift to build multiple, or turn on new interface preference 'Default Build Multiple'

.034

  • Added 'Remove Block' (Bulldozer) tool - hit X, or Shovel icon in bottom toolbar to activate. Will remove and refund any player-built blocks or paths
  • Remove Block tool right-click behavior is to sample the highlighted structure, and then only destroy that structure while you drag
  • Renamed 'Terrain' build category to 'Tools' and added 'Remove Block' tool there
  • Fixed incorrect Context Tooltip when Remove Resource tool was active
  • Added 'Empty' map preset for totally flat, resource-free maps
  • Minecart is now unlocked with Railroad research, Harvester is unlocked with Machinery research
  • Fixed bug where you could no longer replace Conveyor Belts with similar belts facing a different direction
  • Updated game icon
  • Can now delete trees planted on top of Scaffolding
  • Camera resets when backing out of file into main menu
  • ESC key will close Item Filter Selection panel
  • Made many UI elements larger
  • Timer block now has configurable timer duration, and outputs the received value (instead of 0) when timer expires
  • Renamed 'Gate Function Block' to 'Signal Gate', renamed 'Logic Gate' block to 'Bool Function'
  • Signal Gate now updates color & icon to reflect gate openness state
  • Pushers, Grabbers, and Sorters have better icons and border color that changes to reflect active state
  • Fixed Tooltip window so it doesn't stay up when selecting item from Build menu
  • Fixed bugs that may occur related to common inventory when player is missing a base
  • Fixed bug where Remove Resource tool would frequently ignore objects
  • Fixed ability to put a conveyor belt perpendicular to a block's slope
  • Removed RMB to cancel structure, was resulting in inadvertent cursor resets

.033

  • Added Wood Bridge
  • Added Stone Bridge
  • Added Wood Pillar Scaffold
  • Added Stone Pillar Scaffold
  • Added Wood Arch
  • Added Stone Arch
  • Added Stairs
  • Added Road Ramp
  • Fixed nav error when harvest action suggests nearby chute
  • Fixed nav error where Stone Walls were not navigable on their top surface
  • Kitchen now costs Iron Plates instead of Planks, and is unlocked from Forge instead of Grain Mill
  • Removed Water requirement from Steam Power research
  • Fixed bug where Steam Power Plants were not actually supplying any power to attached buildings
  • Fixed Steam plant generating Steam when building is disabled
  • Renamed Rail Gate to Barrier Gate
  • One-Way block is now unlocakble with Logic research

.032

  • Chute and Conveyor belts will be suggested as nearby Harvest dropoff points
  • Objects can now be delivered to higher levels of buildings (up to 2 higher than ground)
  • Reduced house goods consumption rates for early upgrades
  • Increased supply value of flour from 5 to 6
  • Increased gold value of flour from 4 to 5
  • Changed Road placement cost from 2 Stone Bricks to 1 Stone Brick + 2 Gold
  • Changed Mana Pipe placement gold cost from 4 to 10
  • Changed Cloth cost from 2 Wool to 1 Wool
  • Changed Farm Tile from 5 Fertilizer to 2 Fertilizer + 20 Gold
  • Fertilizer can be used as a Fuel source
  • Changed House population cap provied from 2/4/6/8/10 to 2/4/7/10/14
  • Decreased Farm's Grain baseline production time from 5 seconds to 4 seconds
  • Increased Forester 'nearby tree' production bonus by 20%
  • Reduced Barn Gold cost from 50 to 40
  • Fixed issue where Enchanters could not be assigned more workers
  • Can no longer build Scaffold blocks on top of units
  • Improved worker Avoidance when only possible path blocked by another worker
  • Disabled obsolete Resistor structure
  • Lowered School Materials requirement for Metal research
  • Increased School Materials requirement for Medicine research
  • Fixed issue where you could easily over-populate by reactivating a building then adding 1 worker
  • Fixed positioning error on Building outlet arrow

.031

  • Fixed bug where cursor would jump around when placing Barn
  • Fixed Upgrade button not updating its display & cost when clicked

.030

  • Buildings now require Worker Capacity (this may cause spike in unhappiness in older save files)
  • You can assign extra workers to buildings to boost production speed, or remove workers to pause production
  • Research recipes now use generic Writing Supplies instead of specifically paper or books
  • Added Item Tooltip menu (with toggleable preference)
  • Fixed issue where targeting commands would accidentally target another unit
  • Improved highlighting of craft recipe buttons
  • Item icons will not block clicks from activating craft recipe buttons
  • Reduced Animal Feed production time from 4 seconds to 2 seconds
  • Moved Enchanter to the Mana category of the building menu
  • Added new icon for Mana Pipe
  • Can now use right-mouse click to cancel a build action
  • Expanded with of Recipe Selection menu
  • Default Framerate set to 60

.029

  • Fixed Mana Forges not being able to change their recipe
  • Added building cost for Enchanter
  • Fixed bug that you couldn't directly delete rail carts
  • Fixed typo in controls menu for camera rotation
  • Fixed mana / steam grids not scaling with map
  • Removed exlcusive fullscreen mode in favor of fullscreen windowed mode, to improve stability

.028

  • Lowered Stone Brick production time from 5 seconds to 4 seconds
  • Improved performance of main player inventory panel
  • Fixed Pause being visible on the launch menu
  • Fixed Sorter and Pusher having wrong icon when initially built
  • Remove Resource tool will actually subtract its cost from player inventory
  • Units will no longer attempt to deliver items to Silos that have an incompatible item filter
  • Added slight preference for wagons to use Footpaths, and small speed boost
  • Made Coal, Iron Ore, Mana, and Elemental Stones difficult-walkable by workers and unwalkable by wagons
  • Workers that were delivering to unspecified Houses will prioritize the nearby Market instead
  • Removed bright pink path error debug lines
  • Can now build overlay (logic) structures on top of occupied paths
  • Stopped Packager from autofilling with nearby water

.027

  • Added new Terrain Tool: Delete Resource
  • Fixed workers being unable to correctly navigate over Rail tiles
  • Added Enchanter for producing Magic Conveyor Belts, Elixers, and other late game goods
  • Fixed Bakery / Kitchen being locked
  • Mana Pipe paths must now be built using Mana Pipe items, created at the Enchanter
  • Moved Omnistone recipe to Enchanter
  • Book removed from Luxury goods, replaced with Enchanted Book (made at Enchanter)
  • Added Ward item, produced at Enchanter, and supplies Luxury to Houses
  • Final House upgrade requires Enchanted Book

.026

  • Reworked early game progression & tutorial, modified many recipe & building costs
  • Workers can now drop off to any part of Chute, which should reduce clumping
  • Can now choose map size on Create Game menu
  • Can now choose to manually place base on Create Game menu
  • You can now place paths on top of units, as long as they are compatible
  • Metal Conveyor Belt now requires Cloth Belt as ingredient
  • Removed shadows from overhead Mana structures
  • Fixed game unpausing while in some menus

.025

  • Expanded map size by 4x
  • Added AutoSave
  • Houses now provide 2 additional population capacity per level
  • Game auto-pauses when you open menu (and resumes on menu close, if game wasn't previously paused)
  • Fixed Fuel slots from failing to work properly on recipe change or newly created building
  • Fixed Mana Forge not being able to switch recipes
  • Increased Coal and Iron Ore default natural resource amount
  • Iron plate costs fewer resources and is produced faster
  • Markets are no longer affected by Happiness multiplier

.024

  • Fixed conveyor belt reverse textures
  • Can now delete and replace / refund other conveyor belt types if you have any conveyor belt type selected
  • Fixed bug where admin command was not fully allowing resource deletion
  • New interface option: enable / disable interface bubbles
  • Reduced cloth cost of cloth belt from 2 to 1
  • Fixed workers being unable to drop off items to cloth and magic belts

.023

  • Added Herb resource
  • Added Cloth Conveyor Belt path structure
  • Renamed Bakery to Kitchen
  • Added Poultice recipe at Workshop
  • Added Remedy recipe at Kitchen
  • Changed Plank recipe from 5 seconds to 3 seconds
  • Changed Leather recipe from 5 seconds to 4 seconds
  • Reduced Stone Brick recipe from 8 seconds to 5 seconds
  • Reduced Population Requirement for Wagons and Harvesters
  • Increased default capacity for most natural resources
  • Increased supply value for Plank from 2 to 3
  • Lowered research requirement for Pasture and Bakery
  • Removed Save prompt when in main menu
  • Added more ingredients to House upgrade

.022

  • Wagons now can only carry items of the same type, which should resolve lots of confusing wagon behavior
  • Increased effect of tilt shift
  • Added shadows effect & video preference
  • Added video preference for SSAO, Antialiasing, Vsync, Windowed mode, Resolution
  • Default launch mode is now fullscreen
  • Removed duplicate water effect when loading maps
  • Removed pre-launch settings window
  • Fixed new default terrain from being created if navigating back to launch screen from Options menu
  • Fixed zoom map control being active in launch menu
  • Fixed wagons only displaying 3 out of 4 items
  • Fixed worker units removing items from Market when supplying other buildings
  • Fixed houses sometimes showing incorrect happiness values 
  • Houses will consume goods that exceed its current supply capacity if their happiness is otherwise lowered
  • Workers with 'pick up' behavior will seek out closest provider building even if current inv count is 0
  • Cloth is worth 5 supply, Outfit worth 15, Book worth 10
  • Low Happiness penalty changed from -20% to -10%
  • Very Low Happiness penalty changed from -50% to -25%
  • Lowered research requirement for Forestry and Metallurgy
  • Fixed gold and 'population' from being added to base inventory when deleting some workers
  • Removed obsolete 'Access Configuration' from Barn
  • Fixed buildings auto-outputting items when Grabber Filter should take precedence
  • Fixed tooltips & cursor highlights getting stuck if alt-tabbing out of application
  • Added 'save game?' prompt if game state changes after last save

.021

Released 24-Jul-2018

  • Improved Supply behavior - can now supply multiple items to a building and prioritize based on building demand
  • Title bar now disappears when navigating to Load menu
  • Fixed some missing navigation nodes on edge of map
  • Wood Wheel now costs 2 Planks instead of 4 wood
  • Iron Wheel now costs 2 Iron Plate instead of 2 Iron Ore
  • Iron Gear now costs 2 Iron Plate instead of 2 Iron Ore
  • Lowered Stone Mason gold cost from 250 to 200
  • Added tilt-shift video effect
  • Improved launch menu display
  • Fixed bug when dropping off item to chute in an uphill direction
  • Fixed item overlaps that may occur if chute object starts rolling backwards
  • When delivering goods to unspecified houses, workers will target the house with the highest demand for that goods category
  • Workers holding an item can now issue 'Drop Off' command to non-storage building
  • Fixed error where resources were not being refunded on building or path deletion
  • Fixed error where house happiness and gold alerts would get stuck if you deleted underlying house

.020

Released 22-Jul-2018

  • Fixed bug where deleting an building or worker wouldn't properly refund gold cost
  • Selected objects now show context commands
  • Made display of building production outlets more consistent, and also shown when Overlay button is pressed
  • Added Structures into help menu
  • Admin mode now allows natural resource deletion
  • Added more item description text entries
  • Disabled obsolete Rail Switch block
  • Fixed some crashes on game load, and automatically opens output_log window on load error

.019

Released 19-Jul-2018

  • Houses now provide 2 capacity by default
  • Fixed bug where workers would get destroyed if you right-click-dragged onto them while on a road
  • Added help lines to display highlighted or selected workers' pickup targets and dropoff destinations
  • Pressing data overlay key (F) will also show all worker's targeting paths
  • Fixed bug where markets would repeatedly deliver certain goods to houses that were full
  • Improved prioritization of Market to sell available goods based most urgent need of nearby houses
  • Having more workers than capacity (e.g. deleting too many houses) will drop Happiness to 0
  • When you can't afford a building, game tells you via message what you're missing
  • Lowered Wagon Gold cost to 40
  • Lowered Worker Gold cost to 10 (for real this time)
  • Rail Carts no longer require population capacity
  • Fixed bugs that may occur after using the Flatten tool
  • Made Flour worth 4 gold instead of 5
  • Made Flour worth 5 supply instead of 3

.018

Released 17-Jul-2018

  • Houses register with existing Markets on creation and upgrade, so they get proper delivery of goods
  • Houses can now be linked to multiple Markets, not just the closest one.
  • Adjusted house consumption values to strike a better balance between Gold income and Happiness maintenance
  • A house supply value of < 25% will provide 0 Happiness, only drops to -1 when supply is totally empty
  • Made preview highlight tiles more transparent
  • Prevented workers from harvesting resources that are submerged in water
  • Reworked House happiness indicators to be more obvious
  • Fixed bug where currentFileName would preserve after quitting and starting new map, thus possibly overwriting via quicksave
  • Increased width of inventory panel
  • Lowered worker cost from 15 gold to 10 gold
  • Prevented Workers from walking up terrain that is too steep
  • Only water-consuming buildings display water-supply preview tiles

.017

Released 13-Jul-2018

  • Better quality house goods will provide more house supply
  • Houses will consume goods faster as they are upgraded
  • Houses have more inventory space for goods as they are upgraded
  • Fixed pathing errors that would occur when moving terrain underneath worker units
  • Added preference option to disable tutorial messages
  • Prevented terrain modification underneath buildings or near paths or structures
  • Fixed bug where cursor would disappear after raising/lowering terrain, making repeated clicks impossible
  • Fixed bug where Happiness meter would remain when deleting house
  • Changed House Goods consumption rate to be more forgiving at early levels
  • Chute objects will no longer go uphill, but will also behave more consistently

.016

Released 11-Jul-2018

Big change is new Happiness system. I wasn't happy with the old system where your worker cap would decrease. It was confusing and unsatisfying. Now, worker cap is persistent and simple - You get +1 capacity for every House, and +1 for every house Upgrade. Happiness is a passive bonus or penalty to production speed. Supply goods to Houses to maintain happiness.

Also made the following changes:

  • Added context menu to list relevant input commands based on current cursor mode
  • Added tooltips to Game Status header items
  • Stopped Grabber from outputting when no viable path for item in Grabber node
  • Fixed Grabbers pulling out recipe ingredients
  • Fixed Grabbers sometimes losing connection to building and being unable to grab anything
  • Grabbers no longer work without underlying Chute or Belt
  • Grabbers work more consistently when attached buildings are added or removed mid-game
  • Grabbers will update linked building when rotated
  • Added more fixed framerate options
  • Fixed issue where items being auto-outputted from buildings onto neutral chutes would get stuck
  • Can now right-click to delete 'orphan' items without a path
  • Changed Plank cost from 4 wood to 2 wood
  • Cleaned out some obsolete items in Guide / Help menu, added Units category, removed Recipe

.015

Released 08-Jul-2018

  • Changed header gold icon to match icon when houses produce gold
  • Added video preferences panel within Options
  • Added Framerate Cap in video preferences
  • Fixed some inactive buttons on in-game menu
  • Prevented ESC button closing menu while at Title screen
  • Version notes pops up automatically if new, and displays last version launched
  • Fixed load error that might occur if units were stuck in a position without a navigation node

.014

Released 06-Jul-2018

  • Added terrain generation options on New Game Create
  • Grain and Wood are now rollable in chutes
  • Farm is available from the start
  • Greatly increased framerate with GPU instancing
  • Lowered resource costs of early research
  • New Logic structure: Grabber, which actively pulls specified items out of building
  • On new maps, primary base location takes preference for existing flat locations instead of always being in middle
  • Can no longer build structures like Chutes inside of buildings, natural resources, or on top of worker units
  • Fixed File menu sticking around when hitting Back
  • TAB key will activate admin console in addition to backquote / tilde
  • ESC will now open the main game menu if no other menu open
  • Tree planter unlocks with Forestry research, doesn't rely on Forester building
  • Mana Stones added to output of Mine
  • Updated some resource spawn distributions
  • Pushers can now have an Item Filter
  • Fixed build menu buttons being disabled when they should be enabled
  • Mana Transmission research now requires purified mana
  • Fixed Hotkeys activating items that aren't unlocked yet
  • Prevented Base deletion

.013

Released 25-Jun-2018

  • Worker units are now created from the Build menu, and updated tutorial accordingly
  • Increased default grain & tree capacity
  • Fixed gold & research persisting to New Game if player exited previous game
  • Added middle-mouse-hold camera control
  • Can now remove gold with admin command 'r Gold X' where X is amount to remove
  • Made terrain modifications near water much more stable

.012

Released 24-Jun-2018

  • Fixed worker teleportation issue on low quality settings
  • Switchted to 64-bit built to prevent some Steam plugin crashes

.011

Released 23-Jun-2018

  • fixes well not working
  • fixes workers not being able to harvest water
  • fixed controls menu missing or having duplicates
  • screenshot is now f12, to avoid conflict with typing '.' in save game name
  • Made roads less shiny

.010

Released 23-Jun-2018

  • First released version on Steam for private beta