This is a log of all public Factory Town release notes.
Closed Beta
.052
Released 28-Nov-2018
- Fixed Sugar not being plantable
- Fixed issue with various crops not linking to associated buildings when planted
- When placing Tree Planter, tiles near Farms now highlight in addition to Forester tiles
- Fixed bug of being able to harvest invalid items with Wagons and Drills
- Fixed bug of being able to connect a logic block to itself
- Fixed bug where workers harvesting would 'drift' further from initial target, ignoring closer resources
- Farms, Foresters and Mines now have dedicated output slots for each potential item
- Farms, Foresters and Mines will produce a different output item if one of its output slots is full of randomly selected item
- Packager production time reduced from 2 seconds to .5 seconds
- Fixed icons and labels for packaged items
- Added production time to crafting recipe descriptions
- Made physical items fit closer to their path
.051a
Released 21-Nov-2018
- fixes bug where you couldn't place mining resources
.051
Released 21-Nov-2018
- Fixed bug preventing plantable Trees
- Fixed bug preventing proper use of farming actions in hotbar
- Planting Apples now requires Forestry research
- New Barn model
- New Mana Transmitter / Receiver models
- Mana Transmitter now occupies a 1x1 tile instead of 3x3
- Fixed load crash that would occur if Mana Pipe Item was in a Mana Connector without an underlying building
- Added new admin command 'clear water' to remove all water from a map if it's causing errors
- Fixed terrain textures not loading for paths & other blocks on game load
- Disabled Mine upgrades
- Improved speed indicator on Mine to more closely match output
.050
Released 20-Nov-2018
- Many changes to Farms & Foresters:
- They harvest from nearby resources instead of creating from thin air
- They can only link to resources that are on terrain
- Their active range is now square
- They no longer compete with nearby matching buildings for resources
- They no longer gain production speed bonus based on number of nearby resources
- They gain 100% speed bonus per additional worker instead of default 25%
- Their max worker count increased to 10
- They will automatically re-plant resources that they fully consume
- Farm Tiles have Water and Fertilizer meters which each speed up crop growth
- Re-grown crops & trees have 25% of inventory of wild-grown resources
- Water and Fertilizer stored at the Farm will be automatically distributed to nearby Farm Tiles, if possible, when Farm work cycle completes
- New 'Farming and Mining' category within Build menu, containing Farm Tiles, Tree Planters, and all crops & placeable minerals
- Water and Fertilizer can be manually applied to Farm Tiles, using respective items within Farming and Mining menu
- Building terrain highlights during placement are now square to prevent confusion with area of effect
- Added Sugarcane resouce to world maps
- Can place Farm Tiles and Tree Planters over matching natural resources
- Building inventory panel now separates display of inputs & outputs
- Mines' output assortment is now determined by nearby minerals.
- Mines gain production speed bonus from nearby resources, but don't currently deplete them during harvest process
.049
Released 15-Nov-2018
- Fixed being unable to place Farm tiles
- Blocker and Filter logistic blocks now respect their active state
.048
Released 15-Nov-2018
- More forgiving placement of buildings - can place edges on sloped terrain
- When placing buildings on uneven terrain, scaffolds are automatically added to produce flat surface (at cost)
- Boosted up Mana Ore output from Mines relative to Elemental Ores
- Fixed issue preventing proper Packager production
- One-Way blocks work now, and improved one-way icon
- Fixed 'create workers' tutorial step requiring extra workers if base was manually placed
- Fixed Paper using the wrong render when displayed as a physical item
- Fixed workers getting stuck if you add a path while they are at a harvest or drop-off point
- Fixed some navigation errors that may occur if deleting footpath underneath a worker
- Can no longer delete a block that is supporting a worker
- Added Intermediate Logistics research requirement for Blocker and Filter
.047
Released 11-Nov-2018
- fixes the issue where Grabber filters would not have the intended effect
.046
Released 10-Nov-2018
- Added many new items, which earn a variety of currencies which are used to complete research or construct special buildings.
- Rebalanced almost all recipes and building costs
- Many new icons
- Added 2 new music tracks
- Added magic rail tiles, that allow rail carts to travel up slopes without losing speed
- Can place Logistic and Computational blocks on overlay grids
- Happiness, Steam Power, and Magic Power are now multipliers of baseline production speed (num workers)
- Added new mesh for Well
- Wells no longer have misleading area-of-effect radius, and can be placed next to other wells without affecting production
- Increased Well refill speed
- Added 'mining' research requirement for Mine building
- Research is now back to being a repeated cost of (specialized) currency, as opposed to up-front unlock
- Small animation when items being harvested
- Can now delete blocks even if there's a block above it
- Elemental Stones are now rollable in chutes
- Added new renders for Elemental Stones
- Dams and Logic Lamps are now toggle-able with control-click
- Fixed missing controls region when selecting some items
- School is now unlocked automatically at base level 2
- Kitchen is now unlocked automatically at base level 3
- Non-solid structure & blocks now allow water to pass through
- Barrier Gate requires Stone Brick instead of Iron Plate
- Added new 'start conditions' option to Create game menu to start with various levels of resources & research completed
- Reorganized Build menu
- Splitter now has visible on/off toggle & item filter
- Moved Gear, Iron Wheel, and Steam Pipe recipes to the Machine Shop (and removed Fuel requirement)
- Fixed issue where only the R key would dismiss the research panel, regardless of what control is mapped to display it
- Fixed Steam power sometimes failing to produce any power
- Steam power production is now boosted by normal production multipliers
- Steam power networks can now connect through buildings
- Harvesters now travel the same speed on all terrain
- Toggle block 'click' only plays when manually activated
- Fixed bug where you could delete a transmitter or receiver mana pipe node and not replace it
- Improved visibility of item filters on logic path blocks (like sorter, pusher, grabber)
- Performance improvement when multiple belt / chute / pipe items on map
- Fixed belt / chute / pipe items jumping around when building nearby
.045
Released 10-Oct-2018
- Research is now purchased/unlocked upfront with Gold, and then produced normally (without continuously spending Gold)
- Added Splitter block - place on belt, chute, or rail and will route inputs in alternate directions
- Added Number block - sets its internal value to whatever value it receives. Like a Set+Counter combo.
- Can attach inventory sensors to Buildings
- Crates no longer auto-output
- Fixed spacebar activating worker add/remove buttons after clicking on them
- Fixed Inventory Sensor having wrong icon when first placed
- Added math operator icons
- Fixed being unable to save after deleting a file without re-opening file menu
- Fixed wrong sort display if opening Save panel
- Fixed math block not initializing internal value when operator value changed
- Can now specify the value in a Counter block
- Enter will now submit value and close menu when changing numeric value of a logic block
- Items dropped off will prefer inventory slots with a matching item filter over neutral slots
- Bases are initialized with item filters for wood, stone, and planks
- 'Create Worker' tutorial step now requires placement of 2 workers
- Added back Pasture Research to prevent players from building Pasture before Farm
- Animal Feed recipe is now unlocked by default when building a Grain Mill
- Added progress bar on School to show current research progress
- Upgrades and Research Purchases are now grouped separately in Building Recipe inspector
- Raised Pasture Gold cost to 100 and lowered Plank cost to 20
.044
Released 08-Oct-2018
- Added Crates - are Buildings that have a limited storage but are available very early
- Added 'recent' sort option to File menu
- Added Item Slot inspector that allows you to empty an item slot or assign a filter (if applicable)
- Fixed being unable to specify an agent to deliver a particular item to a location on the map
- Fixed cursor error when click-dragging a Move command
- Fixed water propagating off edge of map
- When activating math block Number property, cursor can immediately begin editing
- Improved display of Math Function config panel and Number Input panel
- Shows correct error when trying to place Worker while at max population capacity
- Fixed new games starting with previous games' pause state
.043
Released 05-Oct-2018 (yes, the same day)
- Number of Houses is now limited by Base upgrade level
- Can upgrade base to increase house max and inventory space (4 slots and 100 capacity per level)
- Base no longer autoresizes infinitely
- Houses get +1 happiness if they have any supply fill for a goods category.
- Otherwise, houses get 0 happiness (they never get negative happiness).
- More menus are dismissable by clicking outside them.
- Lowered stone brick sell value from 12 to 8.
- Lowered sell value for Stone from 2 to 1.
- Lengthened consumption time for most items.
- Houses will now attempt to purchase another good as soon as they are done consuming
- Houses only increase consumption speed by 10% per level, not 20%
- Wagons can traverse the same uneven terrain that workers can
- Fixed selection issues when clicking on empty terrain
.042
Released 05-Oct-2018
- Fixed overlay grids (pipes, etc) not expanding to fit new terrain chunks
- Fixed 'add water' tool that was broken in previous update
- Fixed odd white outline on terrain previews
- Fixed camera jumping perspective when navigating back to game launch menu
- Made text input more reliably jump into Admin console when activated
.041
Released 03-Oct-2018
- Added new 'Secondary Action' control (RMB by default) to perform context-sensitive actions like delete path/block, cancel, lower terrain, etc
- Added new remappable control: 'Camera Look Mode' (default: Shift)
- Added new remappable control: 'Camera Pan Mode' (default: MMB)
- Added new remappable control: 'Cancel' (default: Z). ESC is hardcoded as alternate cancel
- Now that canceling is easier, the default is now to build multiple buildings / agents
- Fixed some display issues on Context Controls menu
- Hotbar will deselect highlighted item when cursor changed
- Building non-hollow block structures will erase underlying foot paths and roads
.040
Released 01-Oct-2018
- Added ability to purchase new chunks of terrain
- Access to map generation tools via 'edit map' on Create Game screen
- Added many new icons
- Added official theme background music and a few placeholder background music tracks
- Loading a game will set it as 'most recent game' that will be targeted with Resume action, even if not saved
- Fixed alert icons appearing onscreen if their source is located behind the camera
- Fixed big memory leak with recipes
- Admin Mode is now saved with the game file
- Agent Trigger now has Offset property
- Reworked many menu interfaces
- Reworked New Game screen, has new options, and can go back to Main Menu
- On New Games screen, changes to settings are applied immediately to map, no need to regenerate
- Speed up map generation
.039
Released 17-Sep-2018
- Fixed Move tool being unable to pick up Rail Carts
- Fixed bug where picked up minecarts couldn't be rotated
- Added recipes to Help menu
- Added better error logging when save error occurs
- Fixed 'copy selection' not working on rail carts
.038
Released 13-Sep-2018
- Added some sound effects
- Added Hotbar: H to toggle. Press 1-8 to activate hotbar item. Shift+(1-8) to store into hotbar.
- Press F1-F4 to change between custom Hotbar presets
- Added 'Copy' tool - press C to switch the current cursor build object to whatever cursor is currently over
- Fixed cursor timing issue that was sometimes resulting in skipping blocks during drag-create or drag-destroy actions
- Added input control remapping (Options / Controls)
- X to activate 'Remove Block' mode can now be toggled to easily remove blocks misplaced when building
- RMB can no longer be used to remove blocks, instead is a universal camera control tool
- Removed Z and C commands to change camera vertical angle
- Moving agents, and collecting resources from chutes/belts, is now done with the Move tool (default:M)
- Fixed Houses collecting nearby water
- Fixed Mana Transmitter often getting 'Output Blocked' and not recovering
- Can now 'Activate' (e.g. Toggle) a logic block by control-clicking on it, becaure RMB was repurposed
- Added new 'Activate Block' remappable hotkey to activate a selected block (default: Enter)
- Reduced Recharger cost from 5 gold to 2 gold
- Increased default autosave time to 5 minutes
- Lowered Gold cost of Farm tile from 10 to 5
- Raise/Lower block and Flatten Up/Down are now dedicated tools, replacing right-click function
- Delete Block / Remove Block Layer now dedicated tools, replacing right-click function
- Added audio settings panel (even though some sliders currently have no effect)
- Fixed some incorrect settings display when re-opening video or interface preferences
- Improved display of many menus
- Chute now requires Lumber Mill instead of Workshop
- Widened Tutorial panel
- Most scaffold blocks unlocked by Lumber Mill
- Fixed unlock notifications still playing after exiting to main menu
- Hitting the Rotate or Rotate Back key while in auto-path mode will switch to specified-path mode
- Changed item sell values: Bread 20>10 (bug: actual 15), Stone Brick 8>12, Outfit 25>35, Remedy 8>6, Health Potion 12>14, Elixir 30>35, Enchanted Book 50>45, Ward 25>30, Omnistone 50>100
.037
Released 06-Sep-2018
- Instead of purchasing an item ASAP, Houses will only buy an item if their satisfaction bar drops low enough
- Markets will sell more aggressively if they have a surplus of a particular item type, which rewards faster goods supply
- Market can also be upgraded to allow more aggressive selling to nearby Houses
- Pasture and Mine upgrades now cost increasing amount of resources
- Goods deliveries directly to houses will still be purchased ASAP (as soon as house is done consuming other item)
- Higher quality goods will take longer to consume at Houses
- While a Good is being consumed by a house, its Satisfaction meter for that good will staty at 100%
- Market display now includes bars representing supply of each goods type, followed by a grid of each owned item type
- Markets now have reserved capacity for each potential item type, so excess supply of a lower-tier good will not block deposits of higher-tier goods
- When placing a chute, rail, or conveyor belt, the tiles outside a building will be highlighted with directional arrows to indicate input or output effects
- Fixed some load issues that might result in Houses refusing to buy even with a full market nearby
- Increased Gold value for bread from 15 to 20
- Decreased Gold value for Iron Plate from 20 to 12
- Increased Gold value for Enchanted Book to 50
- Costs above 1000 are represented with K
- Lowered Gold cost of most buildings
- Fixed bug with final house upgrade
- Fixed Forester not displaying production speed bonus of extra allocated workers
.036
- Capped max unhappiness penalty at -50%
- Overall town happiness indicator smiley face now based on ratio of provided happiness / max happiness
- Kitchen now requires Metallurgy research, instead of a Forge
- Updated tutorial to reflect new House / Market system
- House Goods tooltips now reflect their sell price
- Can now pause and unpause in any modal menu that doesn't force a pause state
- Build menu will update affordability color if inventory changes while menu is open
- Stone can now be delivered to Level 2+ houses to satisfy Shelter need (earns 2 gold)
- Herbs can now be delivered to Level 4+ houses to satisfy Medicine need (earns 2 gold)
- Increased sell value of cloth, outfit, iron plate
- A specific error message is shown when trying to build without enough Population capacity
- Can now switch recipes instantly without waiting for current recipe to complete, avoids issue of getting permanently output blocked
- Fixed a migration issue from pre-.035 preventing proper Recipe loading on buildings that were previously Output Blocked
- Removed limitation that Schools would not produce without a buffer of 100 gold. Players can instead remove workers from school
- Fixed Steam Pipe layout tool not creating connections to underlying building at the start point of dragged line
- Reduced Fertilizer cost of Tree planter from 5 to 2
- Reduced duration of well's water production from 5 seconds to 2
- Fixed mana transmitter and receiver nodes casting shadows
.035
- Houses now consume goods at a fixed maximum rate, allowing for more predictable Happiness & Gold income
- Happiness is now calculated based on every house good satisfaction level, and each point of happiness adds a +1% production speed or penalty
- Production from Farms, Foresters, Mines, and Schools now cost gold
- Added Void building that erases any item sent to it
- Mana Rechargers gold cost increased from 1 to 5
- Got rid of 'output blocked' indicator
- Schools can now be assigned extra workers, or no workers to shut them off
- Added new 'Basic Logic' research, which unlocks Steam Power and Cloth Belts
- Added new 'Intermediate Logic' research, which unlocks Pusher, Grabber, and Sorter
- Logic no longer depends on Mana research being complete
- Baseline Mine output timing increased from 2 seconds to 4 seconds
- Screenshot button is now F11, and hides menu during screenshot, and opens screenshot folder automatically
- Right-click + drag can now control camera
- Shift-R will rotate a cursor placement counterclockwise
- Can now place natural resources in Admin mode
- Fixed minecarts only picking up partial loads from Base
- Fixed Steam Power plants sometimes not consuming resources
- Fixed highlight size around 1x1 buildings
- Research panel no longer auto-pauses game
- Can now build on scaffolds even if underlying block has uneven terrain
- Cursor automatically resets after placing Building or Unit, but can hold Left Shift to build multiple, or turn on new interface preference 'Default Build Multiple'
.034
- Added 'Remove Block' (Bulldozer) tool - hit X, or Shovel icon in bottom toolbar to activate. Will remove and refund any player-built blocks or paths
- Remove Block tool right-click behavior is to sample the highlighted structure, and then only destroy that structure while you drag
- Renamed 'Terrain' build category to 'Tools' and added 'Remove Block' tool there
- Fixed incorrect Context Tooltip when Remove Resource tool was active
- Added 'Empty' map preset for totally flat, resource-free maps
- Minecart is now unlocked with Railroad research, Harvester is unlocked with Machinery research
- Fixed bug where you could no longer replace Conveyor Belts with similar belts facing a different direction
- Updated game icon
- Can now delete trees planted on top of Scaffolding
- Camera resets when backing out of file into main menu
- ESC key will close Item Filter Selection panel
- Made many UI elements larger
- Timer block now has configurable timer duration, and outputs the received value (instead of 0) when timer expires
- Renamed 'Gate Function Block' to 'Signal Gate', renamed 'Logic Gate' block to 'Bool Function'
- Signal Gate now updates color & icon to reflect gate openness state
- Pushers, Grabbers, and Sorters have better icons and border color that changes to reflect active state
- Fixed Tooltip window so it doesn't stay up when selecting item from Build menu
- Fixed bugs that may occur related to common inventory when player is missing a base
- Fixed bug where Remove Resource tool would frequently ignore objects
- Fixed ability to put a conveyor belt perpendicular to a block's slope
- Removed RMB to cancel structure, was resulting in inadvertent cursor resets
.033
- Added Wood Bridge
- Added Stone Bridge
- Added Wood Pillar Scaffold
- Added Stone Pillar Scaffold
- Added Wood Arch
- Added Stone Arch
- Added Stairs
- Added Road Ramp
- Fixed nav error when harvest action suggests nearby chute
- Fixed nav error where Stone Walls were not navigable on their top surface
- Kitchen now costs Iron Plates instead of Planks, and is unlocked from Forge instead of Grain Mill
- Removed Water requirement from Steam Power research
- Fixed bug where Steam Power Plants were not actually supplying any power to attached buildings
- Fixed Steam plant generating Steam when building is disabled
- Renamed Rail Gate to Barrier Gate
- One-Way block is now unlocakble with Logic research
.032
- Chute and Conveyor belts will be suggested as nearby Harvest dropoff points
- Objects can now be delivered to higher levels of buildings (up to 2 higher than ground)
- Reduced house goods consumption rates for early upgrades
- Increased supply value of flour from 5 to 6
- Increased gold value of flour from 4 to 5
- Changed Road placement cost from 2 Stone Bricks to 1 Stone Brick + 2 Gold
- Changed Mana Pipe placement gold cost from 4 to 10
- Changed Cloth cost from 2 Wool to 1 Wool
- Changed Farm Tile from 5 Fertilizer to 2 Fertilizer + 20 Gold
- Fertilizer can be used as a Fuel source
- Changed House population cap provied from 2/4/6/8/10 to 2/4/7/10/14
- Decreased Farm's Grain baseline production time from 5 seconds to 4 seconds
- Increased Forester 'nearby tree' production bonus by 20%
- Reduced Barn Gold cost from 50 to 40
- Fixed issue where Enchanters could not be assigned more workers
- Can no longer build Scaffold blocks on top of units
- Improved worker Avoidance when only possible path blocked by another worker
- Disabled obsolete Resistor structure
- Lowered School Materials requirement for Metal research
- Increased School Materials requirement for Medicine research
- Fixed issue where you could easily over-populate by reactivating a building then adding 1 worker
- Fixed positioning error on Building outlet arrow
.031
- Fixed bug where cursor would jump around when placing Barn
- Fixed Upgrade button not updating its display & cost when clicked
.030
- Buildings now require Worker Capacity (this may cause spike in unhappiness in older save files)
- You can assign extra workers to buildings to boost production speed, or remove workers to pause production
- Research recipes now use generic Writing Supplies instead of specifically paper or books
- Added Item Tooltip menu (with toggleable preference)
- Fixed issue where targeting commands would accidentally target another unit
- Improved highlighting of craft recipe buttons
- Item icons will not block clicks from activating craft recipe buttons
- Reduced Animal Feed production time from 4 seconds to 2 seconds
- Moved Enchanter to the Mana category of the building menu
- Added new icon for Mana Pipe
- Can now use right-mouse click to cancel a build action
- Expanded with of Recipe Selection menu
- Default Framerate set to 60
.029
- Fixed Mana Forges not being able to change their recipe
- Added building cost for Enchanter
- Fixed bug that you couldn't directly delete rail carts
- Fixed typo in controls menu for camera rotation
- Fixed mana / steam grids not scaling with map
- Removed exlcusive fullscreen mode in favor of fullscreen windowed mode, to improve stability
.028
- Lowered Stone Brick production time from 5 seconds to 4 seconds
- Improved performance of main player inventory panel
- Fixed Pause being visible on the launch menu
- Fixed Sorter and Pusher having wrong icon when initially built
- Remove Resource tool will actually subtract its cost from player inventory
- Units will no longer attempt to deliver items to Silos that have an incompatible item filter
- Added slight preference for wagons to use Footpaths, and small speed boost
- Made Coal, Iron Ore, Mana, and Elemental Stones difficult-walkable by workers and unwalkable by wagons
- Workers that were delivering to unspecified Houses will prioritize the nearby Market instead
- Removed bright pink path error debug lines
- Can now build overlay (logic) structures on top of occupied paths
- Stopped Packager from autofilling with nearby water
.027
- Added new Terrain Tool: Delete Resource
- Fixed workers being unable to correctly navigate over Rail tiles
- Added Enchanter for producing Magic Conveyor Belts, Elixers, and other late game goods
- Fixed Bakery / Kitchen being locked
- Mana Pipe paths must now be built using Mana Pipe items, created at the Enchanter
- Moved Omnistone recipe to Enchanter
- Book removed from Luxury goods, replaced with Enchanted Book (made at Enchanter)
- Added Ward item, produced at Enchanter, and supplies Luxury to Houses
- Final House upgrade requires Enchanted Book
.026
- Reworked early game progression & tutorial, modified many recipe & building costs
- Workers can now drop off to any part of Chute, which should reduce clumping
- Can now choose map size on Create Game menu
- Can now choose to manually place base on Create Game menu
- You can now place paths on top of units, as long as they are compatible
- Metal Conveyor Belt now requires Cloth Belt as ingredient
- Removed shadows from overhead Mana structures
- Fixed game unpausing while in some menus
.025
- Expanded map size by 4x
- Added AutoSave
- Houses now provide 2 additional population capacity per level
- Game auto-pauses when you open menu (and resumes on menu close, if game wasn't previously paused)
- Fixed Fuel slots from failing to work properly on recipe change or newly created building
- Fixed Mana Forge not being able to switch recipes
- Increased Coal and Iron Ore default natural resource amount
- Iron plate costs fewer resources and is produced faster
- Markets are no longer affected by Happiness multiplier
.024
- Fixed conveyor belt reverse textures
- Can now delete and replace / refund other conveyor belt types if you have any conveyor belt type selected
- Fixed bug where admin command was not fully allowing resource deletion
- New interface option: enable / disable interface bubbles
- Reduced cloth cost of cloth belt from 2 to 1
- Fixed workers being unable to drop off items to cloth and magic belts
.023
- Added Herb resource
- Added Cloth Conveyor Belt path structure
- Renamed Bakery to Kitchen
- Added Poultice recipe at Workshop
- Added Remedy recipe at Kitchen
- Changed Plank recipe from 5 seconds to 3 seconds
- Changed Leather recipe from 5 seconds to 4 seconds
- Reduced Stone Brick recipe from 8 seconds to 5 seconds
- Reduced Population Requirement for Wagons and Harvesters
- Increased default capacity for most natural resources
- Increased supply value for Plank from 2 to 3
- Lowered research requirement for Pasture and Bakery
- Removed Save prompt when in main menu
- Added more ingredients to House upgrade
.022
- Wagons now can only carry items of the same type, which should resolve lots of confusing wagon behavior
- Increased effect of tilt shift
- Added shadows effect & video preference
- Added video preference for SSAO, Antialiasing, Vsync, Windowed mode, Resolution
- Default launch mode is now fullscreen
- Removed duplicate water effect when loading maps
- Removed pre-launch settings window
- Fixed new default terrain from being created if navigating back to launch screen from Options menu
- Fixed zoom map control being active in launch menu
- Fixed wagons only displaying 3 out of 4 items
- Fixed worker units removing items from Market when supplying other buildings
- Fixed houses sometimes showing incorrect happiness values
- Houses will consume goods that exceed its current supply capacity if their happiness is otherwise lowered
- Workers with 'pick up' behavior will seek out closest provider building even if current inv count is 0
- Cloth is worth 5 supply, Outfit worth 15, Book worth 10
- Low Happiness penalty changed from -20% to -10%
- Very Low Happiness penalty changed from -50% to -25%
- Lowered research requirement for Forestry and Metallurgy
- Fixed gold and 'population' from being added to base inventory when deleting some workers
- Removed obsolete 'Access Configuration' from Barn
- Fixed buildings auto-outputting items when Grabber Filter should take precedence
- Fixed tooltips & cursor highlights getting stuck if alt-tabbing out of application
- Added 'save game?' prompt if game state changes after last save
.021
Released 24-Jul-2018
- Improved Supply behavior - can now supply multiple items to a building and prioritize based on building demand
- Title bar now disappears when navigating to Load menu
- Fixed some missing navigation nodes on edge of map
- Wood Wheel now costs 2 Planks instead of 4 wood
- Iron Wheel now costs 2 Iron Plate instead of 2 Iron Ore
- Iron Gear now costs 2 Iron Plate instead of 2 Iron Ore
- Lowered Stone Mason gold cost from 250 to 200
- Added tilt-shift video effect
- Improved launch menu display
- Fixed bug when dropping off item to chute in an uphill direction
- Fixed item overlaps that may occur if chute object starts rolling backwards
- When delivering goods to unspecified houses, workers will target the house with the highest demand for that goods category
- Workers holding an item can now issue 'Drop Off' command to non-storage building
- Fixed error where resources were not being refunded on building or path deletion
- Fixed error where house happiness and gold alerts would get stuck if you deleted underlying house
.020
Released 22-Jul-2018
- Fixed bug where deleting an building or worker wouldn't properly refund gold cost
- Selected objects now show context commands
- Made display of building production outlets more consistent, and also shown when Overlay button is pressed
- Added Structures into help menu
- Admin mode now allows natural resource deletion
- Added more item description text entries
- Disabled obsolete Rail Switch block
- Fixed some crashes on game load, and automatically opens output_log window on load error
.019
Released 19-Jul-2018
- Houses now provide 2 capacity by default
- Fixed bug where workers would get destroyed if you right-click-dragged onto them while on a road
- Added help lines to display highlighted or selected workers' pickup targets and dropoff destinations
- Pressing data overlay key (F) will also show all worker's targeting paths
- Fixed bug where markets would repeatedly deliver certain goods to houses that were full
- Improved prioritization of Market to sell available goods based most urgent need of nearby houses
- Having more workers than capacity (e.g. deleting too many houses) will drop Happiness to 0
- When you can't afford a building, game tells you via message what you're missing
- Lowered Wagon Gold cost to 40
- Lowered Worker Gold cost to 10 (for real this time)
- Rail Carts no longer require population capacity
- Fixed bugs that may occur after using the Flatten tool
- Made Flour worth 4 gold instead of 5
- Made Flour worth 5 supply instead of 3
.018
Released 17-Jul-2018
- Houses register with existing Markets on creation and upgrade, so they get proper delivery of goods
- Houses can now be linked to multiple Markets, not just the closest one.
- Adjusted house consumption values to strike a better balance between Gold income and Happiness maintenance
- A house supply value of < 25% will provide 0 Happiness, only drops to -1 when supply is totally empty
- Made preview highlight tiles more transparent
- Prevented workers from harvesting resources that are submerged in water
- Reworked House happiness indicators to be more obvious
- Fixed bug where currentFileName would preserve after quitting and starting new map, thus possibly overwriting via quicksave
- Increased width of inventory panel
- Lowered worker cost from 15 gold to 10 gold
- Prevented Workers from walking up terrain that is too steep
- Only water-consuming buildings display water-supply preview tiles
.017
Released 13-Jul-2018
- Better quality house goods will provide more house supply
- Houses will consume goods faster as they are upgraded
- Houses have more inventory space for goods as they are upgraded
- Fixed pathing errors that would occur when moving terrain underneath worker units
- Added preference option to disable tutorial messages
- Prevented terrain modification underneath buildings or near paths or structures
- Fixed bug where cursor would disappear after raising/lowering terrain, making repeated clicks impossible
- Fixed bug where Happiness meter would remain when deleting house
- Changed House Goods consumption rate to be more forgiving at early levels
- Chute objects will no longer go uphill, but will also behave more consistently
.016
Released 11-Jul-2018
Big change is new Happiness system. I wasn't happy with the old system where your worker cap would decrease. It was confusing and unsatisfying. Now, worker cap is persistent and simple - You get +1 capacity for every House, and +1 for every house Upgrade. Happiness is a passive bonus or penalty to production speed. Supply goods to Houses to maintain happiness.
Also made the following changes:
- Added context menu to list relevant input commands based on current cursor mode
- Added tooltips to Game Status header items
- Stopped Grabber from outputting when no viable path for item in Grabber node
- Fixed Grabbers pulling out recipe ingredients
- Fixed Grabbers sometimes losing connection to building and being unable to grab anything
- Grabbers no longer work without underlying Chute or Belt
- Grabbers work more consistently when attached buildings are added or removed mid-game
- Grabbers will update linked building when rotated
- Added more fixed framerate options
- Fixed issue where items being auto-outputted from buildings onto neutral chutes would get stuck
- Can now right-click to delete 'orphan' items without a path
- Changed Plank cost from 4 wood to 2 wood
- Cleaned out some obsolete items in Guide / Help menu, added Units category, removed Recipe
.015
Released 08-Jul-2018
- Changed header gold icon to match icon when houses produce gold
- Added video preferences panel within Options
- Added Framerate Cap in video preferences
- Fixed some inactive buttons on in-game menu
- Prevented ESC button closing menu while at Title screen
- Version notes pops up automatically if new, and displays last version launched
- Fixed load error that might occur if units were stuck in a position without a navigation node
.014
Released 06-Jul-2018
- Added terrain generation options on New Game Create
- Grain and Wood are now rollable in chutes
- Farm is available from the start
- Greatly increased framerate with GPU instancing
- Lowered resource costs of early research
- New Logic structure: Grabber, which actively pulls specified items out of building
- On new maps, primary base location takes preference for existing flat locations instead of always being in middle
- Can no longer build structures like Chutes inside of buildings, natural resources, or on top of worker units
- Fixed File menu sticking around when hitting Back
- TAB key will activate admin console in addition to backquote / tilde
- ESC will now open the main game menu if no other menu open
- Tree planter unlocks with Forestry research, doesn't rely on Forester building
- Mana Stones added to output of Mine
- Updated some resource spawn distributions
- Pushers can now have an Item Filter
- Fixed build menu buttons being disabled when they should be enabled
- Mana Transmission research now requires purified mana
- Fixed Hotkeys activating items that aren't unlocked yet
- Prevented Base deletion
.013
Released 25-Jun-2018
- Worker units are now created from the Build menu, and updated tutorial accordingly
- Increased default grain & tree capacity
- Fixed gold & research persisting to New Game if player exited previous game
- Added middle-mouse-hold camera control
- Can now remove gold with admin command 'r Gold X' where X is amount to remove
- Made terrain modifications near water much more stable
.012
Released 24-Jun-2018
- Fixed worker teleportation issue on low quality settings
- Switchted to 64-bit built to prevent some Steam plugin crashes
.011
Released 23-Jun-2018
- fixes well not working
- fixes workers not being able to harvest water
- fixed controls menu missing or having duplicates
- screenshot is now f12, to avoid conflict with typing '.' in save game name
- Made roads less shiny
.010
Released 23-Jun-2018
- First released version on Steam for private beta